Core Gameplay Loops:
https://glla-connectionsacademy-org.zoom.us/rec/share/dntq1uyCBWBsBu8zuRP0wmRgbuEB29ijdR-EvCN8Q1wZkJP5zbDy5--DcBOj9vz2.kQP6jG-wW65JtMbf
https://glla-connectionsacademy-org.zoom.us/rec/share/dntq1uyCBWBsBu8zuRP0wmRgbuEB29ijdR-EvCN8Q1wZkJP5zbDy5--DcBOj9vz2.kQP6jG-wW65JtMbf
For this activity you may use any 3 games of your choosing to discuss loops even though the instructions ask you to use the "explore" feature of PlayCanvas.
Game loops are a great mechanic to keep players actively playing your games. A core game loop is the most frequently used mechanic of your game. For example: In Mario, you run through a level from start to finish, avoiding enemies and obstacles as you move. In Donkey Kong, you climb platforms and dodge obstacles to reach the top. In Tetris, you position, rotate, and slot various blocks from the top of the screen to the bottom of the screen until you run out of room. In CoD/Fortnite, you avoid enemy fire while killing others to become last team standing. In an RPG, you kill monsters to win gold and then buy stuff to kill stronger monsters. The goal is to think like a Game Designer. How can loops be used in designing levels as well as programming, to make your job easier? |